pub struct RandomState { /* private fields */ }
Expand description
RandomState
is the default state for HashMap
types.
A particular instance RandomState
will create the same instances of
Hasher
, but the hashers created by two different RandomState
instances are unlikely to produce the same result for the same values.
§Examples
use std::collections::HashMap;
use std::hash::RandomState;
let s = RandomState::new();
let mut map = HashMap::with_hasher(s);
map.insert(1, 2);
Implementations§
source§impl RandomState
impl RandomState
1.7.0 · sourcepub fn new() -> RandomState
pub fn new() -> RandomState
Constructs a new RandomState
that is initialized with random keys.
§Examples
use std::hash::RandomState;
let s = RandomState::new();
Trait Implementations§
1.7.0 · source§impl BuildHasher for RandomState
impl BuildHasher for RandomState
1.7.0 · source§impl Clone for RandomState
impl Clone for RandomState
source§fn clone(&self) -> RandomState
fn clone(&self) -> RandomState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more1.16.0 · source§impl Debug for RandomState
impl Debug for RandomState
1.7.0 · source§impl Default for RandomState
impl Default for RandomState
source§fn default() -> RandomState
fn default() -> RandomState
Constructs a new RandomState
.
Auto Trait Implementations§
impl Freeze for RandomState
impl RefUnwindSafe for RandomState
impl Send for RandomState
impl Sync for RandomState
impl Unpin for RandomState
impl UnwindSafe for RandomState
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